

let no single enemy pass the deadline or defend a powercore against the demons). The game is one huge hub with 35 different Stronghold UAC bases that players need to defend, where there are different goals to achieve (e.g. Stronghold is a dooming experience that's very different from what usual Doomers might have played so far, and it really deserves a try, especially the multiplayer coop mode for which the team have worked so hard to balance it. Full soundtrack with exclusive music and songs.Shop system with countless items to buy.Hub system with several tiers to battle through.Dynamic skill for all skill settings and player counts.Several different game modes (Deadline, Core, Limit and more.).30 additional new monsters (in addition to original ones).Earn points, get rewards between waves and let no single enemy pass! Defend your Stronghold against hundreds of monsters, divided into several waves. until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. There were two release candidate versions in August 15 and October 15 respectively, with the final release now available. Supports both singleplayer and multiplayer. Stronghold: On the Edge of Chaos is a Doom megawad, created by Daniel "Tormentor667" Gimmer and his team at DRD Team and Realm 667.
